After three days of gaming insanity in the city of Boston, I’m finally home. This was my first PAX, and definitely not my last. My feat hurt, my back aches, I’m tired all over, and it was absolutely worth it.
As it currently stands, I have a collection of about 20 or so odd games that I have yet to play or finish. Some aren’t even opened yet. For younger gamers, this tends to be a non-issue. Either they have the time to get to the games they have, or they don’t have enough games to create a backlog in the first place. As the gaming landscape changes generationally, those of us who started gaming in the 70s/80s have found our lives evolving into new routines. This can cause a buildup of the very media we use to thrive off of. Along with the expansive length of games today, this causes a monumental backlog of “to-do” games that can, if left uncurated or ignored, lead to piles upon piles of unplayed games that can drive our spouses and significant others up the wall.
Hi there everyone! This is Punchbunny's first devlog video diary. Today, we discuss the state of Tangol's auto-scaling script, PAX East badges, future contests, ...
I have made a ton of progress on Meteoroids in the past week. I was sick for almost all of it, so it was slow moving progress, but progress nonetheless. However, with my friend Don in town (one of my oldest friends and collaborator on many a project), I’ve decided to take a bit of a left turn and let Meteoroids percolate for a week or two.