Tag: game design
Devlog: a Detour
I have made a ton of progress on Meteoroids in the past week. I was sick for almost all of it, so it was slow moving progress, but progress nonetheless. […]
Meteoroids Devlog #2 – A New Spawner
I’ve been back in full swing for the past few days, to the point where Meteoroids should have a beta release shortly. Hooray! Meteoroids has been an interesting project. Over […]
DevLog #1: I’ve been devving without logging!
When I first started this endeavor, I promised myself one thing: no half-assing it. I was going to write a dev log weekly, slowly building up an audience. Eventually, I’d […]