Posts by punchbunny
Nikol – Newsreel Animatic
Originally produced for an IndieGoGo campaign to make the feature version of Nikol, this animatic was intended to get people excited for the project.
Devlog v3 Updates
A lot is going on here at Punchbunny, and although my last post was almost 2 years ago, things have been chugging along. Right now, we’re waiting on the 1.0.9 update to Meteoroids!, which will introduce leaderboards. Before that happens, I have to get my user access approved by Google. It’s an arduous and unnecessarily […]
Devlog Diary v2
One year after my first devlog video, I do a second one! I’m going to try to do these more, weekly, going forward. Truth be told, it was fun to make. This week, I walk through some of what Tangol has to offer!
Devlog Diary v1
Hi there everyone! This is Punchbunny’s first devlog video diary. Today, we discuss the state of Tangol’s auto-scaling script, PAX East badges, future contests, and Hsien and Nate Play Games. Going to PAX East? Let us know in the comments!
Devlog: a Detour
I have made a ton of progress on Meteoroids in the past week. I was sick for almost all of it, so it was slow moving progress, but progress nonetheless. However, with my friend Don in town (one of my oldest friends and collaborator on many a project), I’ve decided to take a bit of […]
Meteoroids Devlog #2 – A New Spawner
I’ve been back in full swing for the past few days, to the point where Meteoroids should have a beta release shortly. Hooray! Meteoroids has been an interesting project. Over the past year, my lack of planning for what is, essentially, my first game (I’ve made others, but never released them), has led to a […]
DevLog #1: I’ve been devving without logging!
When I first started this endeavor, I promised myself one thing: no half-assing it. I was going to write a dev log weekly, slowly building up an audience. Eventually, I’d release my first game. One-man-banding an entire startup is rougher than I thought.
PAX East 2017: Postmortem
After three days of gaming insanity in the city of Boston, I’m finally home. This was my first PAX, and definitely not my last. My feat hurt, my back aches, I’m tired all over, and it was absolutely worth it.
The Building Backlog
As it currently stands, I have a collection of about 20 or so odd games that I have yet to play or finish. Some aren’t even opened yet. For younger gamers, this tends to be a non-issue. Either they have the time to get to the games they have, or they don’t have enough games […]
Nintendo Switch – First Impressions
The release of a new Nintendo console has always been a very special time for me. I got my first NES for Christmas in 1986, and it truly changed my life. Nintendo has had its ups and downs, and its most recent down was the release of the Wii U. Although I am firmly in […]