After three days of gaming insanity in the city of Boston, I’m finally home. This was my first PAX, and definitely not my last. My feat hurt, my back aches, I’m tired all over, and it was absolutely worth it.
As it currently stands, I have a collection of about 20 or so odd games that I have yet to play or finish. Some aren’t even opened yet. For younger gamers, this tends to be a non-issue. Either they have the time to get to the games they have, or they don’t have enough games to create a backlog in the first place. As the gaming landscape changes generationally, those of us who started gaming in the 70s/80s have found our lives evolving into new routines. This can cause a buildup of the very media we use to thrive off of. Along with the expansive length of games today, this causes a monumental backlog of “to-do” games that can, if left uncurated or ignored, lead to piles upon piles of unplayed games that can drive our spouses and significant others up the wall.
The release of a new Nintendo console has always been a very special time for me. I got my first NES for Christmas in 1986, and it truly changed my life. Nintendo has had its ups and downs, and its most recent down was the release of the Wii U. Although I am firmly in the minority, I actually really loved the Wii U. It has some of my favorite games of this current generation. So, when it failed to find a sustainable market, I was devastated, but not surprised. Now, with the release of the Switch, their newest console, Nintendo is attempting to right the ship, with what is essentially a DS/Wii U hybrid with better technology. It released yesterday, and I got mine right after a very, very long day at work.
Get ready to return to the realm of Middle-earth in order to KILL EVERYTHING. Ho-ly-crap, does this look good.
In eight days, I’ll be boarding a plane to Boston in order to attend my first ever videogame con/expo – PAX East 2017! To say I’m excited is a serious understatement. I’ve been making a checklist of the things I need to bring with me. Clothes: check. Toiletries: check. Nintendo Switch (presuming Best Buy actually effing ships my pre-order): almost check. And those badges, those beautiful badges…
Many moons ago, when Rise of the Tomb Raider was first announced as an XBox exclusive for Microsoft’s then-new console, I proclaimed my outrage at the inefficiencies of a “paid exclusivity” model. I promised that not only would I never get an XBox, I would never get Rise of the Tomb Raider on that particular platform, instead waiting for the inevitable PS4 version. Well, that all changed when I received an XBox One pre-packaged with Rise of the Tomb Raider. It’s not hypocrisy if you don’t buy it yourself, right? RIGHT? Whatever. Anyway…
After a month and a half, I have officially accomplished something I rarely do, and something I have never done with a Bethesda game: I finished Fallout 4 in its entirety, including receiving the platinum trophy. That’ll make my second platinum I’ve ever gotten (right behind one of my favorite games of all time, Shadow of Mordor). I never go for platinums. Having kids makes it difficult to focus on getting those platinums, mostly because you practically need to treat the game as a second job in order to do so. So, when I get a platinum, it really says something. The strange thing is, I have no idea why I went for this one. Out of all the Bethesda backed Fallout games, this was my least favorite. In fact, I’m not even sure I particularly liked the game.
Its been a couple of weeks, so Ubisoft released a new “Assassin’s Creed“, presumably from one of their 892 side studios, like Ubisoft New York or Ubisoft Delaware or something; and, of course, I had to purchase it, even after the unholy hell that was Unity.
Here we go! Chapters 3-8 of my Twitch livestream of Until Dawn. Nobody is dead yet, so I consider that a major bonus. Let’s see if I can get all these kids to survive the horrors of whatever. I’ll try to finish up my playthrough today/later tonight!
I’ve started my official Halloween playthrough of Until Dawn, that choose-your-own-adventure cinematic video game that proves just a little interaction can go a long way.